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10 Questions With Shinichiro Tomie Q: What is the theme of the new game? Shinichiro Tomie: The theme is all about the friendship between the hero and his or her partner, which was also the main theme for the first game. Q: As you wrote the story, what scenes left the biggest impression on you? Shinichiro Tomie: The first time the hero experiences the Dimensional Scream! The guild's return from the expedition was very memorable, too. And the ending, of course. When I was writing the last scene, I was truly in tears [Laughs.] Q: Which two Pokémon would you consider to be key to the story, that do something really important? Shinichiro Tomie: Grovyle and Dusknoir! They're really key to the story. In addition, I'd also have to say Wigglytuff, Bidoof, Chatot, and...oops! That's not just two, is it? Q: What did you strive for when writing the story and developing the game? Shinichiro Tomie: I tried to keep the story as simple to follow as possible, especially since this game is filled with so many mysteries. But, even then, I couldn't say that the story is easy to understand [Laughs.] Q: Which Pokémon would you want to turn into? And why? Shinichiro Tomie: That would be Wigglytuff. I would love to experience what it's like to be a genius once. Q: If you became that Pokémon, what would be the first thing you'd want to do? Shinichiro Tomie: YOOM...TAH! (Screen flashes twice!) Q: All right, if you became that Pokémon, what would be the first move you'd use? Shinichiro Tomie: YOOM...TAH! (Screen flashes twice!) Q: We obtained information that after the first game's release you received fan letters telling you that the story was deeply inspiring. And that fans asked you to make a sequel. How do you respond to feedback like that from players? Shinichiro Tomie: Umm...how did you find that out? [Laughs.] OK, we'll let that slide. Well, hearing that from players was fantastic. With the first game, after I wrote up the story and then I saw the nicely stylized staging and presentation, I got the feeling that the game would be a great one. And then they went and added all that wonderful music. That's when I was convinced that we had to get it out there for the world to play! [Laughs.] I really wanted the whole world to see what we'd made! The whole staff on that game was sure that the game was solid. So to hear such words of encouragement from fans...well, we were delighted. It convinced me that we would just have to make a sequel without a second thought. Q: How would you describe the appeal of the new game in just one sentence? Shinichiro Tomie: One sentence? That's tough. The appeal is the liveliness of Pokémon, I'd say. Q: Finally, how about a word for the fans waiting for this game? Shinichiro Tomie: Thank you for waiting for it! I think the story for this game is the best of all the game stories I've done. It's got so much. The mysteries surrounding the hero! The explorations! The warmth of the guild! And friendship! I hope that you will become a Pokémon and run through this lively world inhabited by Pokémon. Well...that's not just a word is it? Sorry about that! Shinichiro Tomie A member of CHUNSOFT, Mr. Tomie has a long history of involvement in the Mystery Dungeon series. He has penned the scenarios for the Pokémon Mystery Dungeon series. |
10 Questions With Tsunekazu Ishihara Q: Why do the two versions of this game use "Time" and "Darkness" as the subtitles? Tsunekazu Ishihara: "Time" hints that Dialga might be involved. "Darkness" suggests Palkia, and maybe to Darkrai. But the story isn't necessarily told like that. I can't claim it outright, but the words "time" and "darkness" were not only ideal for a dramatic tale that spans time and dimensions, but also a world where you'll explore places of darkness in dungeons. The player will become immersed in this world, experiencing a long, fun journey that's also deeply moving and a little heartbreaking. The loss of the Time Gears, which keep time moving, plus the stealthy approach of a "darkness" which comes calling like the end of the world...well, both of these story elements work in harmony to simply make your heart sing. Q: The first game in this series was released on two systems: "Pokémon Mystery Dungeon: Blue Rescue Team" on the Nintendo DS and the "Red Rescue Team" version on Game Boy Advance. This time both versions are on the Nintendo DS. What does this mean for the gameplay of "Explorers of Time" and "Explorers of Darkness"? Tsunekazu Ishihara: Ordinary items you can find in the world of "Time" may be extremely rare in "Darkness." If you find items like that, you can easily trade them with friends. And that could lead to even better things! Also, if your friend's team is defeated in a dungeon in "Time," you can try to rescue him or her with your team from "Darkness." That could lead to wonderful rewards! And if you are defeated in a dungeon, send out an SOS Mail. Surely, skilled exploration teams will want to come to your rescue. Oh, and if you register your cell phone number, you can obtain messages about rescues that way, too. I think that will be quite convenient. Q: What do you strive for as you develop a game? Tsunekazu Ishihara: We always keep development going until we wind up with an excellent game. Q: Which Pokémon would you want to turn into? And why? Tsunekazu Ishihara: I think it would be Piplup. It's cute and seems to be appealing to others. It looks like it benefit's in many ways from that. Q: It you became that Pokémon, what would be the first thing you'd want to do? Tsunekazu Ishihara: I'd like to eat an Oran Berry. It's fun to imagine what that tastes like. Q: All right, if you became that Pokémon, what would be the first move you'd use? Tsunekazu Ishihara: Well, nothing flash. It'd have to be Water Sport. I would really like to actually see the effect that Water Sport has! Q: What Pokémon would you like as a partner? And why? Tsunekazu Ishihara: I'd like Chimchar as a partner with Piplup in the leader role. Chimchar would be useful for making fires and lighting torches in dungeons. Q: Which Pokémon do you recommend using? Tsunekazu Ishihara: Well, they're all unique and attractive in their own way. So it's not easy to recommend a specific Pokémon. But if you're asking what I personally like, then I'd have to pick Pokémon that seem weak at first, but reveal fascinating qualities later on. Oh, and definitely Pokémon that have moves that can strike targets from two tiles away. Q: How would you describe the appeal of the new game in just one sentence? Tsunekazu Ishihara: I'd say that the appeal comes from metalogic of what moves people to feel deeply. (Well, I admit that explanation is a little hard to grasp!) Q: Finally, how about a word for the fans waiting for this game? Tsunekazu Ishihara: I promise that we'll make you say, "This was worth the wait!" Tsunekazu Ishihara Mr. Ishihara is the President of the Pokémon Company, which oversees all Pokémon-related businesses, and he also serves as the Executive Producer of the Pokémon Mystery Dungeon series. |
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